<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>HLSL on Home</title><link>https://victordiab.com/tags/hlsl/</link><description>Recent content in HLSL on Home</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Victor Diab</copyright><lastBuildDate>Wed, 18 Feb 2026 09:44:33 -0500</lastBuildDate><atom:link href="https://victordiab.com/tags/hlsl/index.xml" rel="self" type="application/rss+xml"/><item><title>Cthulhu and Me</title><link>https://victordiab.com/projects/cthulhu-and-me/</link><pubDate>Wed, 18 Feb 2026 09:44:33 -0500</pubDate><guid>https://victordiab.com/projects/cthulhu-and-me/</guid><description>&lt;br&gt;
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&lt;!-- &lt;img src="featured.png" alt="My Image" style="float: left; width:700px; margin-right:20px; margin-bottom: -20px;"&gt; --&gt;
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&lt;h1 class="relative group"&gt;About
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&lt;/h1&gt;
&lt;p&gt;Cthulhu &amp;amp; Me is a 3D third-person roguelike boomer-shooter. On a bright sunny day, Cthulhu rises from the ocean to terrorize the world once again, but notices a little girl who is seemingly not afraid of him.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://victordiab.com/projects/cthulhu-and-me/featured.png"/></item><item><title>GPU Flocking</title><link>https://victordiab.com/projects/gpu-flocking/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://victordiab.com/projects/gpu-flocking/</guid><description>&lt;br&gt;
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&lt;h1 class="relative group"&gt;About
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&lt;p&gt;This was my final project for a graphics programming course. Our goal was to create an environment with fish that were flocking and make it look like a painting via a kuwahara filter.&lt;/p&gt;
&lt;p&gt;In order to have the fish flock in an efficient manner, I implemented the flocking algorithm utilizing GPU dispatches through a compute shader.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://victordiab.com/projects/gpu-flocking/featured.png"/></item></channel></rss>