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  • Projects
    • Cthulhu and Me
    • Race Day
    • Spline Tool
    • Abyssal Hunters
    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
  • Blog Posts
    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
  • Resume
  • Contact
  • More
    • Projects
      • Cthulhu and Me
      • Race Day
      • Spline Tool
      • Abyssal Hunters
      • Project: HERO
      • Procedural Geometry
      • Dragon Boat Origins
      • OpenGL Environment
    • Blog Posts
      • Ultrakill Frame Analysis
      • Anisotropic A* Pathfinding
    • Resume
    • Contact

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Resume

Contact

Abyssal Hunters

Responsibilities

  • Created underwater effect using Unity's post-processing

  • Made a minimap that updates live, showing the position of the player and the deposit box

  • Added billboarded effect for lobsters

  • Changed the sprite used for lobsters based on its movement relative to the camera

  • Added Bubble particle effects for the players special ability

  • Implemented player movement with the character's special redirect ability allowing them to change their momentum instantly

  • Programmed lobster spawning and AI to wander around its section of the map

  • Implemented UI elements

  • Led collaborative Git, handling any merges and merge conflicts

  • Created a Technical Plan, Systems and Mechanics List, and Game Loop Flow Chart

  • Utilized feedback from testing to iterate and improve on mechanics

Abyssal Hunters

Abyssal Hunters is an arcade-style game in which you must quickly collect lobsters. Your objective is to collect as many as possible before oxygen runs out and your equipment fails.

Platform

Windows, Mac, and Web


Developers

Lead Programmer & Git Manager - Victor Diab

Designer - Owen Grady

Artist - Lucas Eglin

Sound Designer - Meghan Bennet

Producer - Diego Casab


Technology

Unity and C#


Duration

4 weeks

victor.diab@mymail.champlain.edu
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