Abyssal Hunters
Responsibilities
Created underwater effect using Unity's post-processing
Made a minimap that updates live, showing the position of the player and the deposit box
Added billboarded effect for lobsters
Changed the sprite used for lobsters based on its movement relative to the camera
Added Bubble particle effects for the players special ability
Implemented player movement with the character's special redirect ability allowing them to change their momentum instantly
Programmed lobster spawning and AI to wander around its section of the map
Implemented UI elements
Led collaborative Git, handling any merges and merge conflicts
Created a Technical Plan, Systems and Mechanics List, and Game Loop Flow Chart
Utilized feedback from testing to iterate and improve on mechanics
Abyssal Hunters
Abyssal Hunters is an arcade-style game in which you must quickly collect lobsters. Your objective is to collect as many as possible before oxygen runs out and your equipment fails.
Platform
Windows, Mac, and Web
Developers
Lead Programmer & Git Manager - Victor Diab
Designer - Owen Grady
Artist - Lucas Eglin
Sound Designer - Meghan Bennet
Producer - Diego Casab
Technology
Unity and C#
Duration
4 weeks