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  • Projects
    • Cthulhu and Me
    • Race Day
    • Spline Tool
    • Abyssal Hunters
    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
  • Blog Posts
    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
  • Resume
  • Contact
  • More
    • Projects
      • Cthulhu and Me
      • Race Day
      • Spline Tool
      • Abyssal Hunters
      • Project: HERO
      • Procedural Geometry
      • Dragon Boat Origins
      • OpenGL Environment
    • Blog Posts
      • Ultrakill Frame Analysis
      • Anisotropic A* Pathfinding
    • Resume
    • Contact

Projects

Blog Posts

Resume

Contact

Cthulhu and Me

Responsibilities

  • Reviewed code and ensuring efficiency and readability in the code

  • Collaborated with team members in bug fixing and advice on development strategies

  • Profiled the game to ensure efficiency at target hardware

  • Practiced Pair Programming using a driver and navigator system to ensure quality code

  • Created and maintained documentation about the technical aspects of development including: 

    • The delivery platform, development environment, logical flow, game mechanics and systems, pipelines, organization guidelines, and sprint updates

  • Developed visual effects using shader programs

  • Implemented movement mechanics wait accessible values for designers to tweak

  • Supported in the development of the combat system, and AI

  • Utilized external packages to accelerate the speed of development

Cthulhu and Me

Cthulhu and Me is a third person roguelike boomer shooter where, after rising out of the ocean to terrorize humanity, Cthulhu takes interest in a little girl who seems completely unphased by his presence. Play as the little girl in her dreams, using a variety of imaginative weapons to blast away childhood fears given form as you try to stop the dream from becoming a nightmare! Randomized room arrangements and alternate game modes will keep the game feeling fresh as you try again and again to ward the eldritch away from bed time.

Platform

Windows


Developers

Victor Diab, Lead Programmer & Graphics Programmer

Max Schroeder, Acting Producer/Scrum Master & Technical Designer

Owen Grady, Acting Product Owner & Level/Narrative Designer

Kristos Iliopoulos, Lead Designer & Generalist/UI Designer

Alec Turgeon, Level Designer

Harrison Green, Lead Artist & VFX/Prop/Lighting Artist

Brendan O'Leary, Character Artist/Animator

Jiwon Park, Environment/UI Artist

Alanna Nguyen-Kenney, Environment/Prop Artist

Benjamin Trudell, Git Manager & Systems Programmer

Liam Mercado, Generalist/AI Programmer

Meghan Bennett, SFX & Music


Special thanks to Professor Vincent for supporting us with great feedback and being our project's stakeholder. 


Technology

Unity, C#, and HLSL


Duration

14 weeks

Technical Plan - Cthulhu and Me.pdf
victor.diab@mymail.champlain.edu
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