Cthulhu and Me
Responsibilities
Reviewed code and ensuring efficiency and readability in the code
Collaborated with team members in bug fixing and advice on development strategies
Profiled the game to ensure efficiency at target hardware
Practiced Pair Programming using a driver and navigator system to ensure quality code
Created and maintained documentation about the technical aspects of development including:
The delivery platform, development environment, logical flow, game mechanics and systems, pipelines, organization guidelines, and sprint updates
Developed visual effects using shader programs
Implemented movement mechanics wait accessible values for designers to tweak
Supported in the development of the combat system, and AI
Utilized external packages to accelerate the speed of development
Cthulhu and Me
Cthulhu and Me is a third person roguelike boomer shooter where, after rising out of the ocean to terrorize humanity, Cthulhu takes interest in a little girl who seems completely unphased by his presence. Play as the little girl in her dreams, using a variety of imaginative weapons to blast away childhood fears given form as you try to stop the dream from becoming a nightmare! Randomized room arrangements and alternate game modes will keep the game feeling fresh as you try again and again to ward the eldritch away from bed time.
Platform
Windows
Developers
Victor Diab, Lead Programmer & Graphics Programmer
Max Schroeder, Acting Producer/Scrum Master & Technical Designer
Owen Grady, Acting Product Owner & Level/Narrative Designer
Kristos Iliopoulos, Lead Designer & Generalist/UI Designer
Alec Turgeon, Level Designer
Harrison Green, Lead Artist & VFX/Prop/Lighting Artist
Brendan O'Leary, Character Artist/Animator
Jiwon Park, Environment/UI Artist
Alanna Nguyen-Kenney, Environment/Prop Artist
Benjamin Trudell, Git Manager & Systems Programmer
Liam Mercado, Generalist/AI Programmer
Meghan Bennett, SFX & Music
Special thanks to Professor Vincent for supporting us with great feedback and being our project's stakeholder.
Technology
Unity, C#, and HLSL
Duration
14 weeks