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  • Projects
    • Cthulhu and Me
    • Race Day
    • Spline Tool
    • Abyssal Hunters
    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
  • Blog Posts
    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
  • Resume
  • Contact
  • More
    • Projects
      • Cthulhu and Me
      • Race Day
      • Spline Tool
      • Abyssal Hunters
      • Project: HERO
      • Procedural Geometry
      • Dragon Boat Origins
      • OpenGL Environment
    • Blog Posts
      • Ultrakill Frame Analysis
      • Anisotropic A* Pathfinding
    • Resume
    • Contact

Projects

Blog Posts

Resume

Contact

Project: HERO

Responsibilities

  • Recreated desired Noir theme for a character

  • Implemented Dither transparency on the guns for when the character becomes invisible

Project: HERO

Project: HERO is a single-player hero shooter starring odd characters with funky mechanics, like a caveman who fights by dribbling a basketball and an octopus with eight guns. Made by a team of 60 mostly rising junior developers over the course of a summer. 

Platform

Windows, Mac, and Web


Role on the project

Short term shader programmer


Technology

Unity and Shader Graph


Duration working with team

1 week

victor.diab@mymail.champlain.edu
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