Spline Tool (Presented at the Hudson River Undergraduate Math Conference)
Programming Responsibilities
Wrote algorithms to procedurally generate vertex data (Positions and UVs) and indices for a shape extruding around a curve
Implemented different parametric functions to extrude differently along the spline and polar functions to extrude around the spline differently
Supports dynamically regenerating meshes at runtime allowing for changes to the spline position, subdivisions, and shape around the spline
Implemented and object the animates along the spline
The object can animate with uniform velocity or uniform time between each curve
Presentation Responsibilities
Create Bezier curve and Spline demos using Desmos and explain Bezier curves and Splines
Help create slides in LaTex
Explain applications of splines to game development
Demonstrate program working
Answer questions relevant to my part of the presentation
Presentation we used at HRUMC
HRUMC Program (We are on page 10!)
Development Info
Platform
Unity tool
Developer
Victor Diab
Technology
Unity and C#
Presentation Info
Location
Union College in Schenectady, NY
Presenters
Lizzie Cornett
Victor Diab
Technology
LaTex