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    • Project: HERO
    • Procedural Geometry
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    • OpenGL Environment
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    • Anisotropic A* Pathfinding
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  • Projects
    • Cthulhu and Me
    • Race Day
    • Spline Tool
    • Abyssal Hunters
    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
  • Blog Posts
    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
  • Resume
  • Contact
  • More
    • Projects
      • Cthulhu and Me
      • Race Day
      • Spline Tool
      • Abyssal Hunters
      • Project: HERO
      • Procedural Geometry
      • Dragon Boat Origins
      • OpenGL Environment
    • Blog Posts
      • Ultrakill Frame Analysis
      • Anisotropic A* Pathfinding
    • Resume
    • Contact

Projects

Blog Posts

Resume

Contact

Dragon Boat: Origins

Responsibilities

  • Implemented player movement and interaction with fish and dragon

  • Added a score system and leaderboard to track high scores

  • Utilized feedback from testing to iterate and improve on mechanics

  • Led collaborative Git, handling any merges and merge conflicts

  • Created a Technical Plan and Systems and Mechanics List

Dragon Boat: Origins

Dragon Boat: Origins is a two-player cooperative experience where the players learn about the origin of the Dragon Boat Festival and the death of Qu Yuan. Each player has a different role. One player is the steerer, controlling the left-to-right movement and rotation of the boat using a controller joystick. The other player is the drummer, hitting drums to the beat to keep a consistent and fast speed in the river. 

Platform

Windows, Mac, and Web


Developers

Programmer - Victor Diab

Programmer - Jake Sanderson

Designer & Acting Producer - Max Schroeder

Designer - Dimitri Sophinos

Artist - Allana Nguyen-Kenney

Artist - Karilyn Shamblen

Sound Designer - Meghan Bennet


Technology

Unity and C#


Duration

6 weeks

victor.diab@mymail.champlain.edu
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