OpenGL Environment
Responsibilities
Created a skybox with a different view matrix to allow for a zoom effect
Programmed the fragment shader for the skybox, allowing for surface inputs to change colors
Created different environments by changing the texture of the terrain based on height
Programmed zoom effect on the camera
OpenGL Environment
An environment with a terrain, day and night mode with different skybox colors, and zoom effect.Â
Developers
Victor Diab
Benjamin Trudell
Technology
OpenGL and C++
Duration
2 weeks