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    • Cthulhu and Me
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    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
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    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
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  • Projects
    • Cthulhu and Me
    • Race Day
    • Spline Tool
    • Abyssal Hunters
    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
  • Blog Posts
    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
  • Resume
  • Contact
  • More
    • Projects
      • Cthulhu and Me
      • Race Day
      • Spline Tool
      • Abyssal Hunters
      • Project: HERO
      • Procedural Geometry
      • Dragon Boat Origins
      • OpenGL Environment
    • Blog Posts
      • Ultrakill Frame Analysis
      • Anisotropic A* Pathfinding
    • Resume
    • Contact

Projects

Blog Posts

Resume

Contact

OpenGL Environment

Responsibilities

  • Created a skybox with a different view matrix to allow for a zoom effect

  • Programmed the fragment shader for the skybox, allowing for surface inputs to change colors

  • Created different environments by changing the texture of the terrain based on height

  • Programmed zoom effect on the camera

OpenGL Environment

An environment with a terrain, day and night mode with different skybox colors, and zoom effect. 

Developers

Victor Diab

Benjamin Trudell


Technology

OpenGL and C++


Duration

2 weeks

victor.diab@mymail.champlain.edu
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