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    • Cthulhu and Me
    • Race Day
    • Spline Tool
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    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
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  • Projects
    • Cthulhu and Me
    • Race Day
    • Spline Tool
    • Abyssal Hunters
    • Project: HERO
    • Procedural Geometry
    • Dragon Boat Origins
    • OpenGL Environment
  • Blog Posts
    • Ultrakill Frame Analysis
    • Anisotropic A* Pathfinding
  • Resume
  • Contact
  • More
    • Projects
      • Cthulhu and Me
      • Race Day
      • Spline Tool
      • Abyssal Hunters
      • Project: HERO
      • Procedural Geometry
      • Dragon Boat Origins
      • OpenGL Environment
    • Blog Posts
      • Ultrakill Frame Analysis
      • Anisotropic A* Pathfinding
    • Resume
    • Contact

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Race Day

Responsibilities

  • Implemented a stylized visual aesthetic using Shader Graph to emulate comic book style Ben-Day dots

  • Added a full-screen render pass that creates a screen space outline by creating and using Sobel filters

  • Programmed a spline extrude function to generate the road mesh with proper UVs and normals using Unity's spline tool

  • Added player feedback using Unity's particle system

  • Created Systems, Game Managers, and Event Managers needed for the game

  • Implemented momentum based player movement along with a drift ability

  • Created and implemented all UI Elements and menus

Race Day

Race Day is a single-player cartoony car chase game where another car chases you, trying to run you off the track. 

Platform

Windows, Mac, and Web


Developer

Victor Diab


Technology

Unity, C#, and HLSL


Duration

4 weeks

victor.diab@mymail.champlain.edu
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